A 4-year program for teens 13-18

Real-world goals your teen actually finishes.

Pick real goals, do them off-screen, log each one. Every goal earns XP, climbs them through 11 ranks, and is recorded forever in their own digital Passport.

Coming soonApp Store Coming soonGoogle Play

Home, the goal picker, and the Passport.

How it works

One simple loop, four years running.

Step 1

Choose your goals

Each program year, pick 25 goals from each of the 4 quadrants: 100 goals for the year, from 520 in the full program.

Step 2

Do it in real life

Goals happen off the screen: in a classroom, a kitchen, a gym, a job, a community. Skilz points the way, real life does the rest.

Step 3

Log it, earn 100 XP

Log the goal in the app and earn 100 XP. Once it's earned, it's permanent. XP is never taken away.

Step 4

Rise through the ranks

XP moves a player up through 11 ranks and unlocks badges, with every bit of it recorded permanently in their Passport.

4 quadrants

Every kind of skill a teen actually needs.

130 goals live in each quadrant, across 46 subcategories, from budgeting to public speaking to trail navigation.

A student studying at a desk by a window
Academic

Study skills, literacy, and the habits that carry into any classroom or career.

130 goals
A teen finishing a run on an outdoor track
Body & Soul

Fitness, mental health, and emotional resilience: taking care of the whole person.

130 goals
A teen painting on a canvas in an art room
Creativity & the Arts

Making things, performing, and finding a voice through art, music, writing, and more.

130 goals
Two teens running a small market stall
$uccess with Money

Budgeting, entrepreneurship, and the financial habits school rarely covers.

130 goals

520 goals in total, across 46 subcategories: 130 per quadrant, over the full 4-year program.

11 ranks

Every goal moves you up the ladder.

The first 7 ranks are earned automatically by XP. The last 4 are awarded for finishing a full year, a full program, or mentoring someone else through theirs.

Recruit
0 XP
Apprentice
500 XP
Explorer
2,000 XP
Achiever
5,000 XP
Champion
10,000 XP
Elite
18,000 XP
Master
28,000 XP
Legend
40,000 XP · awarded
Gold Legend
50,000 XP · awarded
Legacy
Full program · awarded
Mentor
Mentors others · awarded

21 badges

Extra recognition for what a player does best.

Badges are earned on top of ranks: most for clearing every goal in a quadrant, a few for standout effort.

Scholar badge
Scholar

Complete every Academic goal you selected this year.

Warrior badge
Warrior

Complete every Body & Soul goal you selected this year.

Creator badge
Creator

Complete every Creativity & the Arts goal you selected this year.

Financier badge
Financier

Complete every $uccess with Money goal you selected this year.

Navigator badge
Navigator

Complete every Navigation & Orientation goal you selected.

Detective badge
Detective

Complete every Digital Literacy & AI Literacy goal you selected.

Citizen badge
Citizen

Complete every Community, Service & Character goal you selected.

Chef badge
Chef

Complete every Culinary Arts & Hospitality goal you selected.

Hustler badge
Hustler

Complete every Business & Entrepreneurship goal you selected.

Zen Master badge
Zen Master

Complete every Mental Health & Emotional Intelligence goal you selected.

Survivor badge
Survivor

Complete every Outdoor & Emergency Readiness goal you selected.

Voice badge
Voice

Complete every Performing Arts & Public Expression goal you selected.

Legend Maker badge
Legend Maker

Complete all 100 goals you selected for the year.

Grinder badge
Grinder

Complete 10 goals within a single month.

Quad Champ badge
Quad Champ

Complete every goal you selected this year, all four quadrants, within 12 months.

Leader badge
Leader

Complete every Civic Engagement & Leadership goal you selected.

Original badge
Original

Complete every Identity & Self-Worth goal you selected.

Iron Will badge
Iron Will

Complete every Self-Discipline & Habits goal you selected.

Guardian badge
Guardian

Complete every Financial Technology & Fraud Prevention goal you selected.

Photographer badge
Photographer

Complete every Photography goal you selected.

Scientist badge
Scientist

Complete every Health & Science Literacy goal you selected.

The Passport screen in the Skilz app, showing completed goals

The Passport, in the app.

The Passport

A permanent record of everything they've built.

Every completed goal, every badge, and every rank, kept in one place for good.

  • XP is never deducted, once earned it's permanent.
  • Passport records are archived, never deleted, even if the account closes.
  • Export and print it: a real record for college, a job, or just for them.
A parent and their teenager looking at a phone together on a sofa

For parents

Stay close, without hovering.

Family Edition links a parent to their teen's account, so progress is visible without taking over the work.

  • See the goals your teen has chosen for the year.
  • Approve what they log, at your own pace.
  • Watch their rank and their Passport grow over the years.
A group of teens gathered around a mentor in a youth activity room

For schools & youth facilities

One code enrolls a whole group.

A facility code brings a cohort onto Skilz together, with tools built for the staff running it.

  • A facility code enrolls players as a group.
  • Staff review logged goals from one shared queue.
  • A weekly quest and leaderboard keep a cohort moving together.

Built for teens, on purpose

A few things we won't compromise on.

Ages 13–18 only, checked at signup.

A parent or guardian approves the account.

XP is never taken away, once it's earned.

Passport records are archived, never deleted.

Questions

Frequently asked

What ages is Skilz for?

Skilz is built for teenagers 13 to 18, across a 4-year program. Every account is age-checked at signup, and a parent or guardian must consent.

How much does it cost?

Skilz is a subscription. Pricing will be announced closer to launch. Reach out on our contact page and we'll let you know as soon as it's set.

What does my teen actually do?

They choose real-world goals from 4 quadrants, do them off-screen, and log each one in the app. Every log earns XP and moves them toward the next rank and badge.

Who checks the goals are real?

A linked parent, or facility staff for a school or youth-center account, can review what a teen logs before it's confirmed.

What happens to the data?

Passport records are archived, never deleted, even if an account closes. See our Privacy Policy for the full picture.

Can a school use it?

Yes. A facility code enrolls a group at once, and staff get their own dashboard to review goals and run leaderboards. See our contact page to start a conversation.

Ready to see where four years of real goals can take a teen?

We're happy to walk you through it, whether as a parent or as a school.